Ability Scores
Character Creation Outline
More Downtime Activities Chapter 8, “Adventuring,” of the Player’s Handbook describes a few downtime 01–10activities to fill the void between adventures. Depending on the style of your campaign and the particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as. Starting at Higher Levels in D&D 5th Edition This is a more liniar progression table based on the Starting equipment table in DMG page 38 'High Magic Campaign' You always start with the normal Starting Equipment as per selected Class, race and Bachground regardless of level In addition you start with following depending on starting level.
Gods & Pantheons
Races
- 3rd Party Publisher Races
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Classes
- 3rd Party Publisher Classes
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Warlock
- Wizard
Feats
Equipment
- Adventuring Gear
- Armor
- Mounts and Vehicles
- Tools
- Weapons
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Spellcasting
- 3rd Party Publisher Spells
- Alternate Magic Rules
- Spell Lists by Class
- Spells A-Z
Magic Items
- Artifacts
- Magic Armor and Weapons
- Magic Items by Other Publishers
- Magic Rings
- Rods, Staves & Wands
- Wondrous Items
Monsters & Foes
- Monster Templates
- Monsters By Type
- NPCs
Gamemastering
- Alternative Rules (other Publishers)
- Diseases
- Hypertech (3pp)
- Magic Items
- Monsters & Foes
- Naval Adventures
- Poisons
- The Planes of Existence
The 5e DMG has a short section on “handling mobs:” it has a chart for approximating, out of a group of attacking monsters, how many monsters hit.
It’s pretty simple: subtract attacker’s hit bonus from the target’s AC. Cross-index that number on the chart. If the number is 1-5, all the attackers hit; if it’s 6-12, 1/2 of them hit; etc., up to 1 in 20 of the attackers hitting on a 20.
I ran a big set-piece battle yesterday: 8 mid-level PCs and 10 gnomes against 20+ drow and other assorted creatures, including a drow spider chariot and a sinister angel. With a wizard and a sorcerer PC and two drow wizards, all slinging fireballs, the mob attacks weren’t much of a factor. With all those fireballs, what I COULD have used was rules for mob saving throws.
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If I’d thought about it, I’d have realized that the same chart can be used for saving throws. Does the flame blade in 5e dmg have bonuses to hit and damage. Instead of subtracting attack bonus from AC, subtract saving throw bonus from DC, and use the chart as normal. For instance, a fireball save DC of 15, minus the drow dex save (+2) is 13, which, according to the chart, means that 1/3 of the drow succeed on their saving throw (and probably survive with 1 or 2 HP left).
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In fact, this same chart can be used for ability/skill checks (how many orcs managed to climb the wall? DC minus skill bonus) or any other d20 roll.
To me, it seems this is all you need to run fairly simple battles with dozens or hundreds of creatures per side. https://renewclassic586.weebly.com/blog/mac-os-sierra-download-link. The amount of HP tracking is not excessive: for instance, in this unit of 50 ogres, 24 have 15 damage and the other 25 have 30 damage. (For ease of bookkeeping, assume that melee attacks always target the most-damaged creature.)
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You might also care about the base size of big units. I assumed that a close-packed formation of 10 Medium troops took up the size of one Large creature. https://renewclassic586.weebly.com/blog/malwarebytes-mac-download. I’d say that 25 troops are Huge and 50 are Gargantuan.
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https://renewclassic586.weebly.com/blog/how-to-download-movies-from-netflix-to-mac. If we do any bigger-scale battles, I might find other rules that I need (after all, the Chain Mail rules are much longer than this blog post) but right now, this is looking pretty good for running big D&D skirmishes.