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What doesn’t invigorate me is the cumbersome method of finding the Treasure Checkpoint (TCP) cost of magic items. Cross reference the adventure for the magic item, find the a magic item table in the Dungeon Master’s Guide (DMG), then find the TCP cost on the Forgotten Realms. https://renewclassic586.weebly.com/blog/how-to-download-movies-from-netflix-to-mac. Use of these tables still requires the use of some tables in the DMG, including the Random Treasure Table. However, when determining treasure, you may choose to substitute: 1 Minor magic item for 1 roll on these tables, 1 Medium magic item for 2 rolls on these tables, and 1 Major magic item for 3.
Dmg Treasure Table 5e
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Dmg Treasure Table Runner
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Dmg Treasure Table Cover
My DMG is not yet here, nor are the guidelines in the Basic rules (yet). I'm wondering, what is the treasure distribution guidelines in the DMG looks like.
A couple of Specific questions, either inferred or outright stated.
1.) How much gold does a typical encounter give? Are we talking tens of gold, hundreds, or thousands, especially at low level.
2.) Is there a guide to how many magic items to give during an encounter or per level? (1 per level, etc)?
3.) What does epic level (17+) look like? Dragon hordes?
4.) How does the treasure stack up to 1e, 2e, or 3e treasure? Close enough that a module could be used with no change to treasure or would it require tailoring (less gold, fewer items, etc)?
I realize that a.) the DM sets it what he wants and b.) there is no expected 'wealth per level', but every edition has had guides to keep the game from descending into Monty Haul or becoming too stingy.
A couple of Specific questions, either inferred or outright stated.
1.) How much gold does a typical encounter give? Are we talking tens of gold, hundreds, or thousands, especially at low level.
2.) Is there a guide to how many magic items to give during an encounter or per level? (1 per level, etc)?
3.) What does epic level (17+) look like? Dragon hordes?
4.) How does the treasure stack up to 1e, 2e, or 3e treasure? Close enough that a module could be used with no change to treasure or would it require tailoring (less gold, fewer items, etc)?
I realize that a.) the DM sets it what he wants and b.) there is no expected 'wealth per level', but every edition has had guides to keep the game from descending into Monty Haul or becoming too stingy.